SHORT ANSWER
Start with the route anchor
A readable five-round crit anchor for the protected window.
Load Jester's route in PlannerWeapon choices that match the run you have
A readable five-round crit anchor for the protected window.
Tradeoff: Reload gaps can break the luck window unless uptime is supported.
Useful when a deliberate burst rhythm is safer than continuous fire.
Tradeoff: Its pause requirement can fight the timing of Jester's damage window.
A simple fire fallback when elemental support is already present.
Tradeoff: Do not add a second element just to preserve a high-rarity offer.
How to choose the weapon during a run
- Keep the active element. Switching away from the element your relics and Tarot reference costs more than a higher rarity label usually gives back.
- Check the event rhythm. Reload, first shot, final shot, skill use, and companion triggers only matter when the weapon produces them often enough.
- Match the room. Use the crowd guidance for packs and the boss guidance for a long single-target phase; one weapon does not have to win both jobs equally.
- Switch for a reason. Move when the new weapon fixes a real failure, such as reload downtime, missing room coverage, or an element the rest of the build has already abandoned.
Boss rooms reward keeping the luck state through a full damage window. Use crit payoff after the target pattern is learned, not as a substitute for movement.
For packs, value safe uptime and fire-rate coverage. A crowd-control or reliable elemental weapon can outperform a pure crit line when contact risk is high.
If the recommended weapon never appears
The luck state is unstable or the crit package never appears.
Take Constant Luck, reload support, and reliable weapon damage; let Jester be a safe sustained route until the window is proven.
Do not: Do not stack Critical Damage around a condition that is already ending every few seconds.



