Game data
Physical → Transmutation: Hemorrhage
First clears, sustained single-target pressure, and learning how frequency turns into payoff.
Marcus is the clearest first test. Jester turns a protected physical window into boss pressure; Elena makes physical marks a higher-skill route.
Physical
Boss job / Crowd job / Pivot rule
Jester and Elena can concentrate physical damage on a priority target, but the window must survive real rooms before more crit or mark payoff is worth the slot.
Marcus's extra shots and volley skills are the safer coverage answer. Keep firing frequency before chasing a rare damage piece.
If physical support never arrives, Lightning Gun is a real Disruption pivot. Say that the run changed direction instead of continuing to score it as Physical.
Routes you can test now
Routes you can test now
01 · First clear / balanced
Route guidanceMarcus extra-shot start
Hunter Marcus
Keep the physical gun firing, then add frequency before crit. This is the cleanest route for learning the site's pickup logic.
If the core misses Keep the working weapon and take Reload, Fire Rate, or Bullet Attack when the extra-shot core misses.
02 · Boss / timing
Route guidanceJester crit window
Hunter Jester
Protect the Luck state first. Physical crit is the payoff after the window survives contact damage and real rooms.
If the core misses If Luck keeps breaking, stop stacking crit and take safer uptime or room control.
03 · Boss / high skill
Needs testingElena mark route
Hunter Elena
Mark the target you actually need to kill, keep a physical weapon online, and use dodge timing as part of the damage loop.
If the core misses When dodge timing is the failure point, movement and survival are worth more than a theoretical arrow payoff.
Current game-data candidates
Weapons to inspect first / Relics to inspect next
Weapon element and Hemorrhage are game-data facts. Hunter pairings are route guidance, not a measured ranking.
Weapon
Vintage Musket
Starting physical weapon; use it as an opening fallback, not as a community tier-list recommendation.
Game dataWeapon
Demonhunter Crossbow
Physical family with Hemorrhage buildup.
Cross-checked routeWeapon
Famine Dominator
Single-variant physical Dominator.
Cross-checked routeRelic direction
War Horn
Since patch 1.0.466, Embarkation gives a permanent max Bullet Attack increase. It remains relevant in the current version; verify the in-game tooltip before committing.
Game dataRelic direction
Executioner's Axe
Since patch 1.0.466, normal Physical Damage growth from Embarkation is doubled. It remains relevant in the current version; verify the in-game tooltip before committing.
Game dataRelic direction
Ripper Blade
Since patch 1.0.466, Hemorrhage raises Physical Damage until combat ends. It remains relevant in the current version; verify the in-game tooltip before committing.
Game dataRelic direction
Ring of Suffering
Smite Chance also grants an equal Physical Damage Bonus.
Game dataEvidence boundary
Weapon element and Hemorrhage are game-data facts. Hunter pairings are route guidance, not a measured ranking.
Use the real choices on your screen for the next step: protect the engine clearing the room, then decide whether the element deserves a full pivot.



