SHORT ANSWER
Start with the route anchor
A stable main weapon that makes Starlight uptime easy to read.
Load Stella's route in PlannerWeapon choices that match the run you have
A stable main weapon that makes Starlight uptime easy to read.
Tradeoff: The five-round cycle makes reload support important.
A deliberate burst weapon for cards that reward timing and room control.
Tradeoff: Its pause rhythm can reduce Starlight consistency if the route is not practiced.
A crowd-control fallback when Freeze already has support in the run.
Tradeoff: Do not add Frost just because a Tarot card looks rare.
How to choose the weapon during a run
- Keep the active element. Switching away from the element your relics and Tarot reference costs more than a higher rarity label usually gives back.
- Check the event rhythm. Reload, first shot, final shot, skill use, and companion triggers only matter when the weapon produces them often enough.
- Match the room. Use the crowd guidance for packs and the boss guidance for a long single-target phase; one weapon does not have to win both jobs equally.
- Switch for a reason. Move when the new weapon fixes a real failure, such as reload downtime, missing room coverage, or an element the rest of the build has already abandoned.
Bosses reward a repeatable Starlight window and a card that improves the main weapon rather than a decorative second system. Keep the Sub Weapon for a real effect or coverage gap.
Use Tarot and weapon choices that widen the number of useful events per room. Freeze or volley support can be better than pure boss crit when packs are the wall.
If the recommended weapon never appears
The Lovers or a useful Sub Weapon effect never appears.
Drop the cross-weapon plan. Build Starlight uptime around the main weapon, Battle Skill consistency, and the current element.
Do not: Do not keep a dead Sub Weapon slot just because the Tarot was the original plan.



