Act 6: enter with one engine you can actually feed

A pre-run checklist for late-game pressure. It does not invent enemy rules that are not verified in this site’s evidence base.

Needs testing

Act 6 is where a merely functional build starts showing its missing links. Before entering, identify the one action that wins rooms and make sure your next picks keep feeding it.

Check these before the run

  • Name the main damage event: repeated shots, a Battle Skill window, a companion, or a status loop.
  • Keep one recovery plan. If the build only works while untouched, it is not ready for a late-game check.
  • Do not trade a working trigger for a higher-rarity off-route item unless the new route already has support.
  • Treat unknown Act 6 enemy modifiers as needs-testing rather than filling the gap with a guessed counter.

The site currently has no reproducible Act 6 combat log. This page is a decision checklist, not a claim about exact enemy health, patterns, or drop tables.

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