First Aid Armor

Starts you with [Armor] and pays out bonus final damage for every stack that breaks, lasting until the fight ends — so taking chip damage becomes a temporary steroid. Best in armor-cycling builds; if you dodge everything perfectly it does almost nothing.

Data-backed blueprint

QUICK ANSWER

Identify the object first, then decide whether its trigger is already alive in your run.

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  • Check the connected tags and related items
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Identify the object first, then read the decision behind it.

Relic

First Aid Armor

Rare · 1.0.466 review baseline

Quick answer

PICK IT WHEN

Take it when survival or consistency is the reason the run ends. The embarkation, survival signals describe the kind of problem it is meant to solve.

WATCH OUT

Do not spend a damage slot on it when the run is already safe and a core engine pick is available.

Data-backed blueprint

Current effect text

• Embarkation: Grants 2 [Armor]. • On losing [Armor]: For each 1 stack of [Armor] lost, your Final Damage +5% until exiting combat.

What this entry connects to

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Related picks

This entry is part of the English planner database. Effects and labels are reviewed against the current evidence boundary; patch changes can lower a route's confidence. See how sources and evidence are labeled.