Phantom Chalice

If your loadout holds at least four relics with shatter effects, every [Embarkation] fires one of those shatter payoffs at random without actually destroying the relic. In a shatter-stacked build this is repeated free value each floor; the four-relic requirement and the random pick keep it from being an auto-take.

Data-backed blueprint

QUICK ANSWER

Identify the object first, then decide whether its trigger is already alive in your run.

  • Read the practical pick rule
  • Check the connected tags and related items
  • Test the slot in the Planner
VISUAL INDEX04 ICONS
Weapon
Weapon
Relic
Relic
Skill
Skill
Tarot
Tarot

Identify the object first, then read the decision behind it.

Relic

Phantom Chalice

Legendary · 1.0.466 review baseline

Quick answer

PICK IT WHEN

Take it when your current route already produces the embarkation, dismantle, luck signals. The value comes from repeating that event, not from the item name or rarity alone.

WATCH OUT

If none of its triggers are happening yet, keep the slot open for a pick that strengthens the engine already on screen.

Data-backed blueprint

Current effect text

• If you have 3 Relics with [Shatter], grants the following effect: • [Embarkation]: Randomly triggers the [Shatter] effect of 1 Relic you own. Triggers twice.

What this entry connects to

Need to see the interaction in a full loadout? The Planner scores the tags and element together, then flags conflicts instead of pretending it has measured DPS.

Test this decision in the Planner →

Related picks

This entry is part of the English planner database. Effects and labels are reviewed against the current evidence boundary; patch changes can lower a route's confidence. See how sources and evidence are labeled.