34.3% of all Pass the Fear owners hold Trial of Reality (Clear Reality difficulty). Captured from public Steam achievement statistics on 2026-08-02.
Where Reality sits on the ladder
| Difficulty | Steam achievement | Clear rate | Share of the tier below |
|---|---|---|---|
| Journey | No separate achievement | — | Not measurable from this snapshot |
| Common (Normal) | First Victory | 67.4% | Not measurable from this snapshot |
| Hard | Unbreakable | 56.4% | 83.7% |
| Nightmare | Nightmare Conquered | 35.6% | 63.1% |
| Hell | Hell Walker | 26.6% | 74.7% |
| Reality | Trial of Reality | 34.3% | Not measurable from this snapshot |
These Steam figures are owner-base snapshots, not a promise that every player attempts the tiers in order. Reality being higher than Hell in this capture is a useful warning: global achievement rates should not be dressed up as a clean progression funnel.
Compared with Hell, this tier changes the owner-base clear rate by -7.7 percentage points. The measured share from the previous tier is null%.
How the decision tool changes on Reality
The tool adjusts its willingness to recommend conditional options. On Journey it lets you explore; on Reality it protects a working engine and discounts pieces that need several conditions to line up.
| Option trait | Adjustment on Reality |
|---|---|
| Reliable / unconditional value | +5 |
| Conditional (needs setup to fire) | -5 |
| Survival | +4 |
| Safe execution | +4 |
| Patch-sensitive (extra penalty) | -3 |
What this page does not claim
The clear rates above are measured snapshots. They do not prove which Hunter clears this tier fastest, which relic combination appears most often in successful runs, or what the exact enemy modifiers are. Those answers need in-game testing.
Reality is the highest difficulty with a clear achievement in the current build of the game.
Where these numbers come from
Clear rates and achievement names come from the public Steam global achievement page for Pass the Fear (appid 3561220), captured on 2026-08-02. Difficulty names and the Journey/Common ladder framing are cross-checked against the in-game difficulty list.



